I’m using persistent rooms in Openfire 4.2.x server. My use case requires keeping those rooms around, for a while, event if there are no occupants. After some time period without activity (modification), or an event of some sort, I have a process to remove those rooms.
However, it occurs to me that it may slow down processing if when I get all rooms, I’m retrieving 10,000 or 100,000 rooms.
What is the highest number of persistent rooms typically seen on your servers?
Has it impacted performance in any significant way?